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7th & 8th Grade
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Robotics Curriculum

7th & 8th Grades, and as time permits (6th Grade)

 

Inventor Challenges

 

In the “Rainbow Cluster” students meet everyday for 8 weeks.  This constitutes a “Quinta.” 

The Robotics course is a ‘Hands-on” course where students are building prototype Robots with LEGOs, designing a software program and testing the prototype Robot.

As “Engineers” in the Robotics class, students will have a minimum of 12 “Challenges” to design a program of functions and operations using the RoboLab software, develop, build a robot, test its performance, and make adjustments as needed to each “Challenge.”  Students work in groups of 2, on occasion 3 to a “Robotics Station” Team.  As time permits we will have the opportunity to come up with some novel and intriguing functions and vehicles to perform more complex tasks.

 

There is a lot of “Critical Thinking” going on in the class.  It incorporates math skills, reading skills, comprehension, skills, hand-eye coordination skills, and social-building skills to name a few.  They have to get the Robot to do exactly what the Challenge wants it to do.  If it is not perform properly, they go back and evaluate, assess, and rework the program to make it right.

 

The first thing the students will do is to build a variation of the FLL Scooter Robot model adding the Touch Sensor to Port 1, and the Rotation Sensor to Port 3.  This will be our Base Model. Using the Inventor 3 Challenge series of the RoboLab software program, student engineers develop this program using icons that are clicked and dragged into place.

 

Challenges 1 through 8 use Inventor 3.Challenges 9 and beyond will use Inventor 4.  Inventor 4 has more options available for programming.

 

Challenge I        Inventor 3         “Go 2 and Stop”

Challenge 2        Inventor 3         “Wait & Press, Go & Stop”

Challenge 3        Inventor 3         “To Press or Not to Press”

Challenge 4        Inventor 3         “Run, Press, Stop, Rising Sweep,

                                          and Jump & Land

Challenge 5        Inventor 3         “Multitasking”

Challenge 6       Inventor 3         “Spin, Stop, and Buzz and Loop”

Challenge 7           Inventor 3         “Wait and See”

Challenge 8            Inventor 3         “Move, Spin and Beep”

 

**** NOTE: Use Inventor 4 for Challenges 9, 10, 11, 12, and beyond ****      

Challenge 9        Inventor 4         “Travel Exactly 10 inches”

Challenge 10       Inventor 4        “Travel 10 inches, Turn 90 Degrees Right”

Challenge 11       Inventor 4         “Make a Square”

Challenge 12       Inventor 4         “Follow That Line”

Challenge 13       Inventor 4         “Up the Ramp, Down the Ramp”

Challenge 14       Inventor 4            “Beware The Bermuda Triangle”

Challenge 15       Inventor 4         “The Cha-Cha Challenge”

Challenge 16       Inventor 4         “Get the Ball in the Basket”

 

Additional “Challenges” will be given in collaboration with students’ and the teacher.